Using the latest in ray tracing technology combined with the improved graphics capabilities of the PlayStation 5, Gran Turismo 7 has never looked more sublime.įor Gran Turismo 7, Polyphony Digital have recreated the growl of the engines and the screech of the tyres for each individual car. In other words, Gran Turismo is very popular.Ĭombining exquisite graphics with realistic vehicle handling and sound, every new Gran Turismo game tends to set the bar for how racing games should look and feel. Continuing this trend into the next generation of consoles, Gran Turismo 3 and 4 were the second and third best selling games on PlayStation 2. ![]() ![]() Gran Turismo 2 was the third highest-selling PlayStation One game. The Gran Turismo series is one of the best (if not the best, depending on your parameters) selling racing game series of all time – in fact, the very first Gran Turismo was the highest selling PlayStation One game with 10.85million copies sold. Just make sure you have a 4K or HDR TV display to support these promised visuals.With Gran Turismo 7 finally released, we look at the cars and the tracks that we’ll soon be speeding in and on from 4th March. It has become somewhat difficult to quickly tell a real photograph and a rendering from GT7's Scapes mode apart. The reflection of headlights off plastic rear bumpers, individual rain droplets running down the window glass, and tiny etches and imperfections around the gauges of the historic cars look stunning in this preview. ![]() Yamauchi explained that replay and photo mode are the only two areas with ray tracing capability, to preserve performance while racing. The hyperrealistic photo mode, Scapes, will have more than 2500 locations where you can photograph cars. Yes, that means the gang of yellow-polo-shirted garage crew members is back to clean your car, change your oil, and, in one cute animation, pull at either side of a car to illustrate the installation of a widebody kit. License, Used Cars, and the Tuning Shop have returned. The World Map, teased earlier, brings back some of our favorite GT modes that were otherwise skipped in GT Sport. 3D audio makes it possible for you to identify where the noise is coming from instead of just flooding your ears with raw audio. It's more than just making the exhaust louder in tunnels: the sound will react differently depending on the surface it hits, such as raindrops hitting glass versus puddles or tires over grass versus curbing. Experienced best with headphones, 3D audio better imitates how the sound we hear in reality bounces off various objects before reaching our brains. The more than 300-person team at Polyphony Digital, once just a group of 15 at the start of the series, are eager to show off the 3D spatial audio they've cooked up for GT7. We spotted a few interesting tuning options in the preview trailer that include nitrous oxide, an exhaust silencer, and an anti-lag system. GT7 uses a new Measure feature, which will allow you to make adjustments, and the game will quickly simulate the areas in which the car's performance has either improved or decreased. ![]() Yamauchi described the mechanical tuning capability as a "mini-game within a game." The goal is that it will become a learning tool for people curious about how changing or adjusting specific parts of a car immediately affects things like acceleration, weight, horsepower, grip, and top speed. Sony Interactive Entertainment Tuning Is a Game within a Game
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